

I’m not talking about game difficulty, by the way. Related: Dragon Age Inquisition: 10 Characters We Still Have Questions About The thing is, at least for the first 20 hours or so, none of this even matters all that much. You’ve essentially got one tank, and two ranged characters that are a mix between DPS and support. Your starting party consists of a mage (Solas), a sword-and-shield warrior (Cassandra), and a bow-using rogue (Varric). There’s just one kind of mage at the start, which brings us up to five distinct classes. Rogue has two subcategories, dual daggers and bow, while warrior is split into two-handed weapons and sword-and-shield. Inquisition offers you the choice of adhering to one of three main combat styles: rogue, warrior, or mage. It’s just a shame that one of its best parts - tactical combat - is complete and utter poison for the first 20 hours or so. I’m not even talking about “choose wrong and you’ll trigger the apocalypse!” I mean “choose wrong and you might upset Cole a bit.”Īnyway, Inquisition is great. That last part is the best bit - I can’t remember how many times I’ve taken about 45 minutes to decide between saying yes or no because I am absolutely terrified of consequences. It has a remarkable cast of characters, a riveting main story, and a cause-and-effect branching narrative system that looms over you like a treacherous mountain. At the same time, I reckon that Inquisition is a genuinely exceptional game. I am aware of the critiques raised by old BioWare fans, and can concur with a lot of their arguments. Just for fun.ĭragon Age: Inquisition is a game I hold dear to my heart. So, as one tends to do in a situation where there are far too many enticing new games to choose from, I recently decided to boot up a 100-hour RPG from 2014. Hades is phenomenal, Genshin Impact has taken the world by storm, and the new Pokemon DLC has enraptured players all over the world.


We’re officially in Big Games Season and the video game Oscars are almost discernible on the horizon.
